using System;
using System.Collections;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "Stone Monster corpse" )]
	public class StoneMonster : BaseCreature
	{
		[Constructable]
		public StoneMonster() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.6, 1.2 )
		{
			Name = "Stone Monster";

            switch ( Utility.Random( 6 ) )
			{
				default:
				case 0: this.Body = 86; break;
                case 1:	this.Body = 722; break;
                case 2: this.Body = 59; break;
                case 3:	this.Body = 85; break; 
                case 4: this.Body = 310; break;
                case 5:	this.Body = 83; break;						
            }

			Hue = 0;
                   
            if (this.Body == 86)
            {
				BaseSoundID = 634;  
				SetStr( 150, 320 );
				SetDex( 94, 190 );
				SetInt( 64, 160 );

				SetHits( 128, 155 );
				SetMana( 0 );

				SetDamage( 5, 11 );

				SetDamageType( ResistanceType.Physical, 100 );

				SetResistance( ResistanceType.Physical, 35, 40 );
				SetResistance( ResistanceType.Fire, 20, 30 );
				SetResistance( ResistanceType.Cold, 25, 35 );
				SetResistance( ResistanceType.Poison, 30, 40 );
				SetResistance( ResistanceType.Energy, 25, 35 );

				SetSkill( SkillName.MagicResist, 70.1, 85.0 );
				SetSkill( SkillName.Swords, 60.1, 85.0 );
				SetSkill( SkillName.Tactics, 75.1, 90.0 ); 
            }
            else if (this.Body == 722)
            {
				BaseSoundID = 372;

				SetStr( 250, 350 );
				SetDex( 120, 140 );
				SetInt( 250, 350 );

				SetHits( 200, 300 );

				SetDamage( 15, 27 );

				SetDamageType( ResistanceType.Physical, 10 );
				SetDamageType( ResistanceType.Cold, 50 );
				SetDamageType( ResistanceType.Energy, 40 );
	 
				SetResistance( ResistanceType.Physical, 45, 55 );
				SetResistance( ResistanceType.Fire, 30, 40 );
				SetResistance( ResistanceType.Cold, 40, 55 );
				SetResistance( ResistanceType.Poison, 55, 65 );
				SetResistance( ResistanceType.Energy, 40, 50 );

				SetSkill( SkillName.EvalInt, 90.1, 110.0 );
				SetSkill( SkillName.Magery, 120 );
				SetSkill( SkillName.MagicResist, 100.1, 120.0 );
				SetSkill( SkillName.Tactics, 60.1, 70.0 );
				SetSkill( SkillName.Wrestling, 60.1, 70.0 );

			if ( 0.025 > Utility.RandomDouble() )
				PackItem( new GargoylesPickaxe() );

            if ( 0.2 > Utility.RandomDouble() )
				PackItem( new UndeadGargHorn() ); 
 
            //if ( 0.2 > Utility.RandomDouble() )
				//PackItem( new UndeadGargoyleMedallions() );
   
            }  
            else if (this.Body == 59)
            {
				BaseSoundID = 362;
                SetStr( 796, 825 );
				SetDex( 86, 105 );
				SetInt( 436, 475 );

				SetHits( 478, 495 );

				SetDamage( 16, 22 );

				SetDamageType( ResistanceType.Physical, 100 );

				SetResistance( ResistanceType.Physical, 55, 65 );
				SetResistance( ResistanceType.Fire, 60, 70 );
				SetResistance( ResistanceType.Cold, 30, 40 );
				SetResistance( ResistanceType.Poison, 25, 35 );
				SetResistance( ResistanceType.Energy, 35, 45 );

				SetSkill( SkillName.EvalInt, 30.1, 40.0 );
				SetSkill( SkillName.Magery, 30.1, 40.0 );
				SetSkill( SkillName.MagicResist, 99.1, 100.0 );
				SetSkill( SkillName.Tactics, 97.6, 100.0 );
				SetSkill( SkillName.Wrestling, 90.1, 92.5 );

            } 
            else if (this.Body == 85)
            {
                BaseSoundID = 639;
                SetStr( 281, 305 );
				SetDex( 191, 215 );
				SetInt( 226, 250 );

				SetHits( 169, 183 );
				SetStam( 36, 45 );

				SetDamage( 5, 10 );

				SetDamageType( ResistanceType.Physical, 100 );

				SetResistance( ResistanceType.Physical, 40, 45 );
				SetResistance( ResistanceType.Fire, 20, 30 );
				SetResistance( ResistanceType.Cold, 25, 35 );
				SetResistance( ResistanceType.Poison, 35, 40 );
				SetResistance( ResistanceType.Energy, 25, 35 );

				SetSkill( SkillName.EvalInt, 95.1, 100.0 );
				SetSkill( SkillName.Magery, 95.1, 100.0 );
				SetSkill( SkillName.MagicResist, 75.0, 97.5 );
				SetSkill( SkillName.Tactics, 65.0, 87.5 );
				SetSkill( SkillName.Wrestling, 20.2, 60.0 );
            }
            else if (this.Body == 310)
            {
                BaseSoundID = 0x482;
                SetStr( 126, 150 );
				SetDex( 76, 100 );
				SetInt( 86, 110 );

				SetHits( 76, 90 );

				SetDamage( 10, 14 );

				SetDamageType( ResistanceType.Physical, 20 );
				SetDamageType( ResistanceType.Cold, 60 );
				SetDamageType( ResistanceType.Poison, 20 );

				SetResistance( ResistanceType.Physical, 50, 60 );
				SetResistance( ResistanceType.Fire, 25, 30 );
				SetResistance( ResistanceType.Cold, 70, 80 );
				SetResistance( ResistanceType.Poison, 30, 40 );
				SetResistance( ResistanceType.Energy, 40, 50 );

				SetSkill( SkillName.MagicResist, 70.1, 95.0 );
				SetSkill( SkillName.Tactics, 45.1, 70.0 );
				SetSkill( SkillName.Wrestling, 50.1, 70.0 );
            }
            else if (this.Body == 83)
            {
                BaseSoundID = 427; 
                SetStr( 767, 945 );
				SetDex( 66, 75 );
				SetInt( 46, 70 );

				SetHits( 476, 552 );

				SetDamage( 20, 25 );

				SetDamageType( ResistanceType.Physical, 100 );

				SetResistance( ResistanceType.Physical, 45, 55 );
				SetResistance( ResistanceType.Fire, 30, 40 );
				SetResistance( ResistanceType.Cold, 30, 40 );
				SetResistance( ResistanceType.Poison, 40, 50 );
				SetResistance( ResistanceType.Energy, 40, 50 );

				SetSkill( SkillName.MagicResist, 125.1, 140.0 );
				SetSkill( SkillName.Tactics, 90.1, 100.0 );
				SetSkill( SkillName.Wrestling, 90.1, 100.0 );

            }
			
			Fame = 8000;
			Karma = -8000;

			VirtualArmor = 40;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average, 2 );
		}

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

        }

		public override bool BardImmune{ get{ return !Core.AOS; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }

		public StoneMonster( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}